This commit is contained in:
2025-07-21 15:13:26 +08:00
parent 8ad1d7288e
commit b03129667a
41 changed files with 8497 additions and 3968 deletions

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@@ -0,0 +1,215 @@
package enums
// ActorType 操作者类型枚举
type ActorType string
const (
// === 操作者类型 ===
ActorTypeUser ActorType = "user" // 用户操作
ActorTypeSystem ActorType = "system" // 系统操作
ActorTypeAdmin ActorType = "admin" // 管理员操作
ActorTypeEsign ActorType = "esign" // e签宝回调操作
)
// AllActorTypes 所有操作者类型列表
var AllActorTypes = []ActorType{
ActorTypeUser,
ActorTypeSystem,
ActorTypeAdmin,
ActorTypeEsign,
}
// IsValidActorType 检查操作者类型是否有效
func IsValidActorType(actorType ActorType) bool {
for _, validType := range AllActorTypes {
if actorType == validType {
return true
}
}
return false
}
// GetActorTypeName 获取操作者类型的中文名称
func GetActorTypeName(actorType ActorType) string {
typeNames := map[ActorType]string{
ActorTypeUser: "用户",
ActorTypeSystem: "系统",
ActorTypeAdmin: "管理员",
ActorTypeEsign: "e签宝",
}
if name, exists := typeNames[actorType]; exists {
return name
}
return string(actorType)
}
// GetActorTypeDescription 获取操作者类型描述
func GetActorTypeDescription(actorType ActorType) string {
descriptions := map[ActorType]string{
ActorTypeUser: "用户主动操作",
ActorTypeSystem: "系统自动操作",
ActorTypeAdmin: "管理员操作",
ActorTypeEsign: "e签宝回调操作",
}
if desc, exists := descriptions[actorType]; exists {
return desc
}
return string(actorType)
}
// IsAutomatedActor 判断是否为自动化操作者
func IsAutomatedActor(actorType ActorType) bool {
automatedActors := map[ActorType]bool{
ActorTypeUser: false, // 用户手动操作
ActorTypeSystem: true, // 系统自动操作
ActorTypeAdmin: false, // 管理员手动操作
ActorTypeEsign: true, // e签宝自动回调
}
if automated, exists := automatedActors[actorType]; exists {
return automated
}
return false
}
// IsHumanActor 判断是否为人工操作者
func IsHumanActor(actorType ActorType) bool {
return !IsAutomatedActor(actorType)
}
// GetActorTypePriority 获取操作者类型优先级(用于日志排序等)
func GetActorTypePriority(actorType ActorType) int {
priorities := map[ActorType]int{
ActorTypeUser: 1, // 用户操作最重要
ActorTypeAdmin: 2, // 管理员操作次之
ActorTypeEsign: 3, // e签宝回调
ActorTypeSystem: 4, // 系统操作最后
}
if priority, exists := priorities[actorType]; exists {
return priority
}
return 999
}
// GetPermissionLevel 获取权限级别
func GetPermissionLevel(actorType ActorType) int {
levels := map[ActorType]int{
ActorTypeUser: 1, // 普通用户权限
ActorTypeSystem: 2, // 系统权限
ActorTypeEsign: 2, // e签宝权限与系统同级
ActorTypeAdmin: 3, // 管理员最高权限
}
if level, exists := levels[actorType]; exists {
return level
}
return 0
}
// CanPerformAction 检查操作者是否可以执行指定操作
func CanPerformAction(actorType ActorType, action string) bool {
permissions := map[ActorType][]string{
ActorTypeUser: {
"submit_enterprise_info", // 提交企业信息
"apply_contract", // 申请合同
"view_certification", // 查看认证信息
},
ActorTypeSystem: {
"auto_transition", // 自动状态转换
"system_maintenance", // 系统维护
"data_cleanup", // 数据清理
},
ActorTypeAdmin: {
"manual_transition", // 手动状态转换
"view_all_certifications", // 查看所有认证
"system_configuration", // 系统配置
"user_management", // 用户管理
},
ActorTypeEsign: {
"callback_notification", // 回调通知
"status_update", // 状态更新
"verification_result", // 验证结果
},
}
if actions, exists := permissions[actorType]; exists {
for _, permittedAction := range actions {
if permittedAction == action {
return true
}
}
}
return false
}
// GetAllowedActions 获取操作者允许执行的所有操作
func GetAllowedActions(actorType ActorType) []string {
permissions := map[ActorType][]string{
ActorTypeUser: {
"submit_enterprise_info",
"apply_contract",
"view_certification",
},
ActorTypeSystem: {
"auto_transition",
"system_maintenance",
"data_cleanup",
},
ActorTypeAdmin: {
"manual_transition",
"view_all_certifications",
"system_configuration",
"user_management",
},
ActorTypeEsign: {
"callback_notification",
"status_update",
"verification_result",
},
}
if actions, exists := permissions[actorType]; exists {
return actions
}
return []string{}
}
// GetActorTypeFromContext 从上下文推断操作者类型
func GetActorTypeFromContext(context map[string]interface{}) ActorType {
// 检查是否为e签宝回调
if _, exists := context["esign_callback"]; exists {
return ActorTypeEsign
}
// 检查是否为管理员操作
if isAdmin, exists := context["is_admin"]; exists && isAdmin.(bool) {
return ActorTypeAdmin
}
// 检查是否为用户操作
if userID, exists := context["user_id"]; exists && userID != nil {
return ActorTypeUser
}
// 默认为系统操作
return ActorTypeSystem
}
// FormatActorInfo 格式化操作者信息
func FormatActorInfo(actorType ActorType, actorID string) string {
switch actorType {
case ActorTypeUser:
return "用户(" + actorID + ")"
case ActorTypeAdmin:
return "管理员(" + actorID + ")"
case ActorTypeSystem:
return "系统"
case ActorTypeEsign:
return "e签宝回调"
default:
return string(actorType) + "(" + actorID + ")"
}
}

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@@ -4,23 +4,50 @@ package enums
type CertificationStatus string
const (
// 主流程状态
StatusPending CertificationStatus = "pending" // 待认证
StatusInfoSubmitted CertificationStatus = "info_submitted" // 已提交企业信息
StatusEnterpriseVerified CertificationStatus = "enterprise_verified" // 已企业认证
StatusContractApplied CertificationStatus = "contract_applied" // 已申请签署合同
StatusContractSigned CertificationStatus = "contract_signed" // 已签署合同
StatusCompleted CertificationStatus = "completed" // 认证完成
// === 主流程状态 ===
StatusPending CertificationStatus = "pending" // 待认证
StatusInfoSubmitted CertificationStatus = "info_submitted" // 已提交企业信息
StatusEnterpriseVerified CertificationStatus = "enterprise_verified" // 已企业认证
StatusContractApplied CertificationStatus = "contract_applied" // 已申请签署合同
StatusContractSigned CertificationStatus = "contract_signed" // 已签署合同(认证完成)
// === 失败状态 ===
StatusInfoRejected CertificationStatus = "info_rejected" // 企业信息被拒绝
StatusContractRejected CertificationStatus = "contract_rejected" // 合同被拒签
StatusContractExpired CertificationStatus = "contract_expired" // 合同签署超时
)
// AllStatuses 所有有效状态列表
var AllStatuses = []CertificationStatus{
StatusPending,
StatusInfoSubmitted,
StatusEnterpriseVerified,
StatusContractApplied,
StatusContractSigned,
StatusInfoRejected,
StatusContractRejected,
StatusContractExpired,
}
// MainFlowStatuses 主流程状态列表
var MainFlowStatuses = []CertificationStatus{
StatusPending,
StatusInfoSubmitted,
StatusEnterpriseVerified,
StatusContractApplied,
StatusContractSigned,
}
// FailureStatuses 失败状态列表
var FailureStatuses = []CertificationStatus{
StatusInfoRejected,
StatusContractRejected,
StatusContractExpired,
}
// IsValidStatus 检查状态是否有效
func IsValidStatus(status CertificationStatus) bool {
validStatuses := []CertificationStatus{
StatusPending, StatusInfoSubmitted, StatusEnterpriseVerified,
StatusContractApplied, StatusContractSigned, StatusCompleted,
}
for _, validStatus := range validStatuses {
for _, validStatus := range AllStatuses {
if status == validStatus {
return true
}
@@ -31,12 +58,14 @@ func IsValidStatus(status CertificationStatus) bool {
// GetStatusName 获取状态的中文名称
func GetStatusName(status CertificationStatus) string {
statusNames := map[CertificationStatus]string{
StatusPending: "待认证",
StatusInfoSubmitted: "已提交企业信息",
StatusPending: "待认证",
StatusInfoSubmitted: "已提交企业信息",
StatusEnterpriseVerified: "已企业认证",
StatusContractApplied: "已申请合同",
StatusContractSigned: "已签署合同",
StatusCompleted: "认证完成",
StatusContractApplied: "已申请签署合同",
StatusContractSigned: "认证完成",
StatusInfoRejected: "企业信息被拒绝",
StatusContractRejected: "合同被拒签",
StatusContractExpired: "合同签署超时",
}
if name, exists := statusNames[status]; exists {
@@ -47,32 +76,51 @@ func GetStatusName(status CertificationStatus) string {
// IsFinalStatus 判断是否为最终状态
func IsFinalStatus(status CertificationStatus) bool {
return status == StatusCompleted
return status == StatusContractSigned
}
// IsFailureStatus 判断是否为失败状态
func IsFailureStatus(status CertificationStatus) bool {
for _, failureStatus := range FailureStatuses {
if status == failureStatus {
return true
}
}
return false
}
// IsMainFlowStatus 判断是否为主流程状态
func IsMainFlowStatus(status CertificationStatus) bool {
for _, mainStatus := range MainFlowStatuses {
if status == mainStatus {
return true
}
}
return false
}
// GetStatusCategory 获取状态分类
func GetStatusCategory(status CertificationStatus) string {
switch status {
case StatusPending:
return "initial"
case StatusInfoSubmitted, StatusEnterpriseVerified, StatusContractApplied, StatusContractSigned:
return "processing"
case StatusCompleted:
return "completed"
default:
return "unknown"
if IsMainFlowStatus(status) {
return "主流程"
}
if IsFailureStatus(status) {
return "失败状态"
}
return "未知"
}
// GetStatusPriority 获取状态优先级(用于排序)
func GetStatusPriority(status CertificationStatus) int {
priorities := map[CertificationStatus]int{
StatusPending: 0,
StatusInfoSubmitted: 1,
StatusEnterpriseVerified: 2,
StatusContractApplied: 3,
StatusContractSigned: 4,
StatusCompleted: 5,
StatusPending: 1,
StatusInfoSubmitted: 2,
StatusEnterpriseVerified: 3,
StatusContractApplied: 4,
StatusContractSigned: 5,
StatusInfoRejected: 6,
StatusContractRejected: 7,
StatusContractExpired: 8,
}
if priority, exists := priorities[status]; exists {
@@ -80,3 +128,131 @@ func GetStatusPriority(status CertificationStatus) int {
}
return 999
}
// GetProgressPercentage 获取进度百分比
func GetProgressPercentage(status CertificationStatus) int {
progressMap := map[CertificationStatus]int{
StatusPending: 0,
StatusInfoSubmitted: 25,
StatusEnterpriseVerified: 50,
StatusContractApplied: 75,
StatusContractSigned: 100,
StatusInfoRejected: 25,
StatusContractRejected: 75,
StatusContractExpired: 75,
}
if progress, exists := progressMap[status]; exists {
return progress
}
return 0
}
// IsUserActionRequired 检查是否需要用户操作
func IsUserActionRequired(status CertificationStatus) bool {
userActionRequired := map[CertificationStatus]bool{
StatusPending: true, // 需要提交企业信息
StatusInfoSubmitted: false, // 等待系统验证
StatusEnterpriseVerified: true, // 需要申请合同
StatusContractApplied: true, // 需要签署合同
StatusContractSigned: false, // 已完成
StatusInfoRejected: true, // 需要重新提交
StatusContractRejected: true, // 需要重新申请
StatusContractExpired: true, // 需要重新申请
}
if required, exists := userActionRequired[status]; exists {
return required
}
return false
}
// GetUserActionHint 获取用户操作提示
func GetUserActionHint(status CertificationStatus) string {
hints := map[CertificationStatus]string{
StatusPending: "请提交企业信息",
StatusInfoSubmitted: "系统正在验证企业信息,请稍候",
StatusEnterpriseVerified: "企业认证完成,请申请签署合同",
StatusContractApplied: "请在规定时间内完成合同签署",
StatusContractSigned: "认证已完成",
StatusInfoRejected: "企业信息验证失败,请修正后重新提交",
StatusContractRejected: "合同签署被拒绝,可重新申请",
StatusContractExpired: "合同签署已超时,请重新申请",
}
if hint, exists := hints[status]; exists {
return hint
}
return ""
}
// GetNextValidStatuses 获取当前状态的下一个有效状态列表
func GetNextValidStatuses(currentStatus CertificationStatus) []CertificationStatus {
nextStatusMap := map[CertificationStatus][]CertificationStatus{
StatusPending: {
StatusInfoSubmitted,
},
StatusInfoSubmitted: {
StatusEnterpriseVerified,
StatusInfoRejected,
},
StatusEnterpriseVerified: {
StatusContractApplied,
},
StatusContractApplied: {
StatusContractSigned,
StatusContractRejected,
StatusContractExpired,
},
StatusContractSigned: {
// 最终状态,无后续状态
},
StatusInfoRejected: {
StatusInfoSubmitted, // 可以重新提交
},
StatusContractRejected: {
StatusEnterpriseVerified, // 重置到企业认证状态
},
StatusContractExpired: {
StatusEnterpriseVerified, // 重置到企业认证状态
},
}
if nextStatuses, exists := nextStatusMap[currentStatus]; exists {
return nextStatuses
}
return []CertificationStatus{}
}
// CanTransitionTo 检查是否可以从当前状态转换到目标状态
func CanTransitionTo(currentStatus, targetStatus CertificationStatus) bool {
validNextStatuses := GetNextValidStatuses(currentStatus)
for _, validStatus := range validNextStatuses {
if validStatus == targetStatus {
return true
}
}
return false
}
// GetTransitionReason 获取状态转换的原因描述
func GetTransitionReason(from, to CertificationStatus) string {
transitionReasons := map[string]string{
string(StatusPending) + "->" + string(StatusInfoSubmitted): "用户提交企业信息",
string(StatusInfoSubmitted) + "->" + string(StatusEnterpriseVerified): "e签宝企业认证成功",
string(StatusInfoSubmitted) + "->" + string(StatusInfoRejected): "e签宝企业认证失败",
string(StatusEnterpriseVerified) + "->" + string(StatusContractApplied): "用户申请签署合同",
string(StatusContractApplied) + "->" + string(StatusContractSigned): "e签宝合同签署成功",
string(StatusContractApplied) + "->" + string(StatusContractRejected): "用户拒绝签署合同",
string(StatusContractApplied) + "->" + string(StatusContractExpired): "合同签署超时",
string(StatusInfoRejected) + "->" + string(StatusInfoSubmitted): "用户重新提交企业信息",
string(StatusContractRejected) + "->" + string(StatusEnterpriseVerified): "重置状态,准备重新申请",
string(StatusContractExpired) + "->" + string(StatusEnterpriseVerified): "重置状态,准备重新申请",
}
key := string(from) + "->" + string(to)
if reason, exists := transitionReasons[key]; exists {
return reason
}
return "未知转换"
}

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@@ -0,0 +1,270 @@
package enums
// FailureReason 失败原因枚举
type FailureReason string
const (
// === 企业信息验证失败原因 ===
FailureReasonEnterpriseNotExists FailureReason = "enterprise_not_exists" // 企业不存在
FailureReasonEnterpriseInfoMismatch FailureReason = "enterprise_info_mismatch" // 企业信息不匹配
FailureReasonEnterpriseStatusAbnormal FailureReason = "enterprise_status_abnormal" // 企业状态异常
FailureReasonLegalPersonMismatch FailureReason = "legal_person_mismatch" // 法定代表人信息不匹配
FailureReasonEsignVerificationFailed FailureReason = "esign_verification_failed" // e签宝验证失败
FailureReasonInvalidDocument FailureReason = "invalid_document" // 证件信息无效
// === 合同签署失败原因 ===
FailureReasonContractRejectedByUser FailureReason = "contract_rejected_by_user" // 用户拒绝签署
FailureReasonContractExpired FailureReason = "contract_expired" // 合同签署超时
FailureReasonSignProcessFailed FailureReason = "sign_process_failed" // 签署流程失败
FailureReasonContractGenFailed FailureReason = "contract_gen_failed" // 合同生成失败
FailureReasonEsignFlowError FailureReason = "esign_flow_error" // e签宝流程错误
// === 系统错误原因 ===
FailureReasonSystemError FailureReason = "system_error" // 系统错误
FailureReasonNetworkError FailureReason = "network_error" // 网络错误
FailureReasonTimeout FailureReason = "timeout" // 操作超时
FailureReasonUnknownError FailureReason = "unknown_error" // 未知错误
)
// AllFailureReasons 所有失败原因列表
var AllFailureReasons = []FailureReason{
// 企业信息验证失败
FailureReasonEnterpriseNotExists,
FailureReasonEnterpriseInfoMismatch,
FailureReasonEnterpriseStatusAbnormal,
FailureReasonLegalPersonMismatch,
FailureReasonEsignVerificationFailed,
FailureReasonInvalidDocument,
// 合同签署失败
FailureReasonContractRejectedByUser,
FailureReasonContractExpired,
FailureReasonSignProcessFailed,
FailureReasonContractGenFailed,
FailureReasonEsignFlowError,
// 系统错误
FailureReasonSystemError,
FailureReasonNetworkError,
FailureReasonTimeout,
FailureReasonUnknownError,
}
// EnterpriseVerificationFailureReasons 企业验证失败原因列表
var EnterpriseVerificationFailureReasons = []FailureReason{
FailureReasonEnterpriseNotExists,
FailureReasonEnterpriseInfoMismatch,
FailureReasonEnterpriseStatusAbnormal,
FailureReasonLegalPersonMismatch,
FailureReasonEsignVerificationFailed,
FailureReasonInvalidDocument,
}
// ContractSignFailureReasons 合同签署失败原因列表
var ContractSignFailureReasons = []FailureReason{
FailureReasonContractRejectedByUser,
FailureReasonContractExpired,
FailureReasonSignProcessFailed,
FailureReasonContractGenFailed,
FailureReasonEsignFlowError,
}
// SystemErrorReasons 系统错误原因列表
var SystemErrorReasons = []FailureReason{
FailureReasonSystemError,
FailureReasonNetworkError,
FailureReasonTimeout,
FailureReasonUnknownError,
}
// IsValidFailureReason 检查失败原因是否有效
func IsValidFailureReason(reason FailureReason) bool {
for _, validReason := range AllFailureReasons {
if reason == validReason {
return true
}
}
return false
}
// GetFailureReasonName 获取失败原因的中文名称
func GetFailureReasonName(reason FailureReason) string {
reasonNames := map[FailureReason]string{
// 企业信息验证失败
FailureReasonEnterpriseNotExists: "企业不存在",
FailureReasonEnterpriseInfoMismatch: "企业信息不匹配",
FailureReasonEnterpriseStatusAbnormal: "企业状态异常",
FailureReasonLegalPersonMismatch: "法定代表人信息不匹配",
FailureReasonEsignVerificationFailed: "e签宝验证失败",
FailureReasonInvalidDocument: "证件信息无效",
// 合同签署失败
FailureReasonContractRejectedByUser: "用户拒绝签署",
FailureReasonContractExpired: "合同签署超时",
FailureReasonSignProcessFailed: "签署流程失败",
FailureReasonContractGenFailed: "合同生成失败",
FailureReasonEsignFlowError: "e签宝流程错误",
// 系统错误
FailureReasonSystemError: "系统错误",
FailureReasonNetworkError: "网络错误",
FailureReasonTimeout: "操作超时",
FailureReasonUnknownError: "未知错误",
}
if name, exists := reasonNames[reason]; exists {
return name
}
return string(reason)
}
// GetFailureReasonCategory 获取失败原因分类
func GetFailureReasonCategory(reason FailureReason) string {
categories := map[FailureReason]string{
// 企业信息验证失败
FailureReasonEnterpriseNotExists: "企业验证",
FailureReasonEnterpriseInfoMismatch: "企业验证",
FailureReasonEnterpriseStatusAbnormal: "企业验证",
FailureReasonLegalPersonMismatch: "企业验证",
FailureReasonEsignVerificationFailed: "企业验证",
FailureReasonInvalidDocument: "企业验证",
// 合同签署失败
FailureReasonContractRejectedByUser: "合同签署",
FailureReasonContractExpired: "合同签署",
FailureReasonSignProcessFailed: "合同签署",
FailureReasonContractGenFailed: "合同签署",
FailureReasonEsignFlowError: "合同签署",
// 系统错误
FailureReasonSystemError: "系统错误",
FailureReasonNetworkError: "系统错误",
FailureReasonTimeout: "系统错误",
FailureReasonUnknownError: "系统错误",
}
if category, exists := categories[reason]; exists {
return category
}
return "未知"
}
// IsEnterpriseVerificationFailure 判断是否为企业验证失败
func IsEnterpriseVerificationFailure(reason FailureReason) bool {
for _, verifyReason := range EnterpriseVerificationFailureReasons {
if reason == verifyReason {
return true
}
}
return false
}
// IsContractSignFailure 判断是否为合同签署失败
func IsContractSignFailure(reason FailureReason) bool {
for _, signReason := range ContractSignFailureReasons {
if reason == signReason {
return true
}
}
return false
}
// IsSystemError 判断是否为系统错误
func IsSystemError(reason FailureReason) bool {
for _, systemReason := range SystemErrorReasons {
if reason == systemReason {
return true
}
}
return false
}
// GetSuggestedAction 获取建议的后续操作
func GetSuggestedAction(reason FailureReason) string {
actions := map[FailureReason]string{
// 企业信息验证失败
FailureReasonEnterpriseNotExists: "请检查企业名称和统一社会信用代码是否正确",
FailureReasonEnterpriseInfoMismatch: "请核对企业信息是否与工商登记信息一致",
FailureReasonEnterpriseStatusAbnormal: "请确认企业状态正常,如有疑问请联系客服",
FailureReasonLegalPersonMismatch: "请核对法定代表人信息是否正确",
FailureReasonEsignVerificationFailed: "请稍后重试,如持续失败请联系客服",
FailureReasonInvalidDocument: "请检查证件信息是否有效",
// 合同签署失败
FailureReasonContractRejectedByUser: "您可以重新申请签署合同",
FailureReasonContractExpired: "请重新申请签署合同",
FailureReasonSignProcessFailed: "请重新尝试签署,如持续失败请联系客服",
FailureReasonContractGenFailed: "系统正在处理,请稍后重试",
FailureReasonEsignFlowError: "请稍后重试,如持续失败请联系客服",
// 系统错误
FailureReasonSystemError: "系统暂时不可用,请稍后重试",
FailureReasonNetworkError: "网络连接异常,请检查网络后重试",
FailureReasonTimeout: "操作超时,请重新尝试",
FailureReasonUnknownError: "发生未知错误,请联系客服",
}
if action, exists := actions[reason]; exists {
return action
}
return "请联系客服处理"
}
// IsRetryable 判断是否可以重试
func IsRetryable(reason FailureReason) bool {
retryableReasons := map[FailureReason]bool{
// 企业信息验证失败 - 用户数据问题,可重试
FailureReasonEnterpriseNotExists: true,
FailureReasonEnterpriseInfoMismatch: true,
FailureReasonEnterpriseStatusAbnormal: false, // 企业状态问题,需要外部解决
FailureReasonLegalPersonMismatch: true,
FailureReasonEsignVerificationFailed: true, // 可能是临时问题
FailureReasonInvalidDocument: true,
// 合同签署失败
FailureReasonContractRejectedByUser: true, // 用户可以改变主意
FailureReasonContractExpired: true, // 可以重新申请
FailureReasonSignProcessFailed: true, // 可能是临时问题
FailureReasonContractGenFailed: true, // 可能是临时问题
FailureReasonEsignFlowError: true, // 可能是临时问题
// 系统错误 - 大部分可重试
FailureReasonSystemError: true,
FailureReasonNetworkError: true,
FailureReasonTimeout: true,
FailureReasonUnknownError: false, // 未知错误,不建议自动重试
}
if retryable, exists := retryableReasons[reason]; exists {
return retryable
}
return false
}
// GetRetrySuggestion 获取重试建议
func GetRetrySuggestion(reason FailureReason) string {
if !IsRetryable(reason) {
return "此问题不建议重试,请联系客服处理"
}
suggestions := map[FailureReason]string{
FailureReasonEnterpriseNotExists: "请修正企业信息后重新提交",
FailureReasonEnterpriseInfoMismatch: "请核对企业信息后重新提交",
FailureReasonLegalPersonMismatch: "请确认法定代表人信息后重新提交",
FailureReasonEsignVerificationFailed: "请稍后重新尝试",
FailureReasonInvalidDocument: "请检查证件信息后重新提交",
FailureReasonContractRejectedByUser: "如需要可重新申请合同",
FailureReasonContractExpired: "请重新申请合同签署",
FailureReasonSignProcessFailed: "请重新尝试签署",
FailureReasonContractGenFailed: "请稍后重新申请",
FailureReasonEsignFlowError: "请稍后重新尝试",
FailureReasonSystemError: "请稍后重试",
FailureReasonNetworkError: "请检查网络连接后重试",
FailureReasonTimeout: "请重新尝试操作",
}
if suggestion, exists := suggestions[reason]; exists {
return suggestion
}
return "请重新尝试操作"
}